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Wieviele Neuronen sind nötig ?hot!
- 05.03.2007
- Bericht aus dem Englischen übersetzt und zusammengefasst. Behandelt die Anzahl der Neuronen die nötig sind um ein Problem zu lösen.
- Homepage: http://www.universalscience.de
- Hits: 109
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Real-Time NeuroEvolution for Game Agent Controlhot!
- 05.03.2007
- Abstract— A growing issue in the video game industry is the artificial intelligence that controls the non-player agents in their worlds; as visual and audio quality increases, the simple scripted behavior of the agents is made more obvious. This paper sets out to show how agent control systems can be evolved to provide truly dynamic agent behavior that adapts to the player. A demonstration of the power of this idea was built to model a simple space simulation game. The system allows the player to create and position targets for the game agents to swarm. rtNEAT (a real-time implementation of the NeuroEvolution of Augmenting Topologies method) is used to evolve the neural networks that control the individuals, and this paper details the results. In the future this technique could significantly advance the field of artificial intelligence in games and open up new genres for designers and players alike to explore.
- Homepage: http://www.hiranipra.com/files/vanik-neuroevolution-2006-04-12.pdf
- Hits: 182
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Neuro-Evolving Robotic Operativeshot!
- 05.03.2007
- Neuro-Evolving Robotic Operatives, or NERO for short, is a unique computer game that lets you play with adapting intelligent agents hands-on. Evolve your own robot army by tuning their artificial brains for challenging tasks, then pit them against your friends\' teams in online competitions!
- Homepage: http://nerogame.org/
- Hits: 325
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neural networks research grouphot!
- 05.03.2007
- he UTCS Neural Networks Research Group was founded in 1992 by Prof. Risto Miikkulainen. The group is part of the Artificial Intelligence Lab in the Computer Science Department at the University of Texas at Austin. Our research concentrates on cognitive science, computational neuroscience, and evolutionary computation, including natural language processing, episodic memory, concept and schema learning, the visual cortex, and evolving neural networks in sequential decision tasks such as robotics, game playing, and resource optimization.
- Homepage: http://nn.cs.utexas.edu/index.php
- Hits: 260
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AI FAQ/neural Netshot!
- 05.03.2007
- Fragen und Antworten Seite zum Thema künstliche Intelligenz. Part3- befasst sich mit dem Thema "Wieviele Layer und Units braucht ein Netz".
- Homepage: http://www.faqs.org/faqs/ai-faq/neural-nets/
- Hits: 196


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